Showing posts with label Mac OS X. Show all posts
Showing posts with label Mac OS X. Show all posts

Friday, 7 January 2011

Piracy is coming to the Mac App Store, one way or another

The Mac App Store is an attempt by Apple to leverage the reputation and ease of use of the iOS App Store on Mac OS X. However, under certain conditions, applications, or rather, developers, are left wide open to piracy.

The issue appears when applications don't follow Apple's advice on validating App Store receipts. Copy the receipt code from a valid App Store download, including a free one, into a paid app, and if they didn't follow Apple's advice, you now have an app you can freely use.

Interestingly, the example spreading around the Web uses Angry Birds as an example. We would have expected Rovio to be a little more careful. To be clear, some are saying this works on any app, receipt checking or not, an some are saying it only works on Angry Birds.

Still others are saying Apple's instructions on receipt checking are to blamed. CraftyMind has instructions on how to fix the problem.

Even if the receipt checking hole is closed, whether by fixed instructions, or perhaps by making receipt checking a requirement for inclusion in the Mac App Store, that's just the tip of the iceberg. However, there's another threat looming, and one that's more likely to be longer lasting. Hackulous, the group that cracked iOS DRM, thus making many iOS apps piratable for those with jailbroken devices, has already cracked the Mac App Store's DRM.

The group has developed an app called Kickback that allows any app to be cracked. However, they won't release Kickback until February. As they said:
We don't want to release kickback as soon as the [Mac App] Store gets released. I have a few reasons for that.

Most of the applications that go on the Mac App Store [in the first instance] will be decent, they'll be pretty good. Apple isn't going to put crap on the App Store as soon as it gets released. It'll probably take months for the App Store to actually have a bunch of crappy applications and when we feel that it has a lot of crap in it, we'll probably release Kickback.

So we're not going to release Kickback until well after the store's been established, well after developers have gotten their applications up. We don't want to devalue applications and frustrate developers.
Confused? The reason for Kickback is that, just as in the App Store, there's no trial ability in the Mac App Store. Hackulous claims this is the reason behind both of their cracks, as evidenced by their wanting to have a decent amount of crap reach the Mac App Store before releasing Kickback.

And, unlike iOS, there's no way for Apple to require Mac OS X users to only get apps through the Mac App Store. Realistically, they could, but after all this time with an open market, they would just be shooting themselves in the foot.

To be clear, there is a "Try Before You Buy" section in the iOS App Store, but that only highlights trial and lite versions, not a true trial program, as exists in the Android Market. Of course, the Android Market was recently revamped to reduce that trial and refund period from one day to 15 minutes.

Mac OS 10.6.6 and the Mac App Store go live

Apple has opened the Mac App Store for businees. In order to get the functionality, users have to update to the latest version of Snow Leopard, 10.6.6.

Unlike the App Store on iOS, Mac OS X users are not required to get thrir applications through the App Store. Realistically, an end user probably wouldn't want to get something as huge as, say, Office, through broadband.

The Mac App Store is a familiar experience for iOS users that have using that App Store for years. To buy or download, click on an app, enter the same iTunes password you use for music or app purchases for the iPod or iPhone, and you're basically done, once it downloads and installs.

Just as with the App Store on iOS, Apple takes a cut of the revenue (which is yet another reason that biggies like Microsoft won't appear there). However, it's a great way for smaller vendors to publicize and sell their wares. App categories available include education, games, graphics and design, lifestyle, productivity, utilities, among others.

You can read the full press release below.

Apple’s Mac App Store Opens for Business

CUPERTINO, California—January 6, 2011—Apple® today announced that the Mac® App Store℠ is now open for business with more than 1,000 free and paid apps. The Mac App Store brings the revolutionary App Store experience to the Mac, so you can find great new apps, buy them using your iTunes® account, download and install them in just one step. The Mac App Store is available for Snow Leopard® users through Software Update as part of Mac OS® X v10.6.6.

“With more than 1,000 apps, the Mac App Store is off to a great start,” said Steve Jobs, Apple’s CEO. “We think users are going to love this innovative new way to discover and buy their favorite apps.”

The Mac App Store offers apps in Education, Games, Graphics & Design, Lifestyle, Productivity, Utilities and other categories. Users can browse new and noteworthy apps, find out what’s hot, see staff favorites, search categories and look up top charts for paid and free apps, as well as user ratings and reviews.

Entirely new apps, as well as current Mac favorites, are available from developers such as Autodesk, Ancestry.com and Boinx. iPhoto®, iMovie® and GarageBand® apps from Apple’s popular iLife® ‘11 suite are available individually in the Mac App Store for $14.99 each, and Pages®, Keynote® and Numbers® apps from iWork® are available for $19.99 each. Aperture® 3, Apple’s powerful photo editing and management software, is available for $79.99.

“We’re delighted to bring our professional-grade paint and drawing app, Autodesk SketchBook Pro, to the Mac App Store on its first day of launch,” said Carl Bass, Autodesk’s CEO. “We’ve seen tremendous success on the Mac, iPhone and iPad with multiple apps. We’re excited to offer SketchBook Pro on the Mac App Store so artists can easily create everything from quick sketches to high-quality artwork right on their Macs.”

“By offering the Ancestry.com Family Tree Maker app on the Mac App Store, we’re making it even easier for people to discover and access their family history,” said Tim Sullivan, Ancestry.com’s CEO. “The Mac App Store will drive a new generation of innovation on the Mac platform.”

“We’re thrilled to have our award-winning animation, video production and photography software available on the new Mac App Store,” said Oliver Breidenbach, Boinx Software’s CEO. “The Mac App Store makes it easier than ever for consumers to access all the innovative software designed for the Mac.”

To get the Mac App Store, download the Mac OS X v10.6.6 Software Update or visit www.apple.com/mac/app-store. To find out more about developing for the Mac App Store visit developer.apple.com/programs/mac.

Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork, and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple is reinventing the mobile phone with its revolutionary iPhone and App Store, and has recently introduced its magical iPad which is defining the future of mobile media and computing devices.